Sunday, 3 November 2013


A wall I made while doing some work experience with a company called Cardboard Keep.

Thursday, 31 October 2013


Render of a few assets put together in Autodesk Maya and rendered in Marmoset.

Also a link to my website:


http://gllewellyns.wix.com/gllewellyns


Sunday, 27 October 2013

An attempt at a realistic tree. Any pointers would be appreciated.

Tuesday, 22 October 2013

Monday, 14 October 2013

Sunday, 13 October 2013

High and low poly storage containers. Just normal mapped the high onto a cube in maya and put it through Ddo for the textures.
High poly: 5640
Low poly: 12

Friday, 4 October 2013

Sunday, 29 September 2013

Monday, 23 September 2013

Another go at a realistic asset. Took about two & a half hours to do.

Saturday, 21 September 2013

Just a picture of a level block out I am trying for a side on hack & slash game.

Progress shot of the Landrover I'm working on. Rendered in Keyshot with an orange plastic material assigned.

Thursday, 19 September 2013


This was a four week project that me and a team of five others built. The aim of the game is to make your way through the level using three metal objects which can be used to get past obstacles. E.g use a block to jump up to a ledge or put a girder across an acid pit. I worked on the design of level one, modelling, texturing and lighting of the levels.

Artists:
Geoff Smith
Kyle Chin
Chris Fokkens

Programmers:
Lawrence McCauley
Daniel Harvey
Thusus Jones

Wednesday, 7 August 2013

A Landrover I am working on in maya. It's my first try at a car and wheels.

Monday, 5 August 2013

Work in progress shot. I will add the final result soon.

Monday, 24 June 2013

A concept piece for a sort of cute zombie called Ed.

Monday, 3 June 2013


A Character rendered in Marmoset. Testing out different render settings and colours on a low poly barrel.

Sunday, 2 June 2013